Stories are about conflict. And there is no purer form of conflict than a good ol' fisticuffs-style brawl. (Or sword fight, laser battle, western shootout...) Yet, how to put that much action down on paper and not only make it believable, but enjoyable and exciting to read? Award-winning author Maxwell Alexander Drake brings you deep inside the violence, breaking it down piece by piece, and giving you some tricks you can use to create more realistic and exciting fights.
Understanding when and how to use physical conflict in your story is all well and good. But how do you write it? How do authors paint such a vivid, action-packed fight scene that readers can "see" in their mind using only the written word? Award-winning author Maxwell Alexander Drake peels back the mystery and looks at using words to craft action that your readers will not simply read, but experience.
Learn how to take your idea and make a graphic novel using Brian Haberlin's graphic novels Shifter and Anomaly as test cases. Subjects discussed include idea to script, page format, panel layout, art style, distribution, printing, and more. Comic book creator, editor, writer, penciler, inker, and colorist Brian Haberlin is the co-creator of Witchblade, Anomaly, and many other comic books and graphic novels.
Allison Sohn will take a drawing from penciled line-art through to completed colors using Copic Markers. She'll answer questions and share tips and tricks with panel attendees. Allison has been illustrating sketch and trading cards for licenses like Indiana Jones, Star Wars, Lord of the Rings, Marvel, and DC.
Host Angelo Sotira (DeviantArt's co-founder) interviews some of the community's leading members to get guidance on building your audience and your rep, as well as tips for expanding your experience as an artist. Hear Stanley Lau (Artgerm), Wenqing Yan (Yummei), Brian Kesinger, Stjepan Sejic (Nebezial), and some mystery guests. Ron Martino (editor-in-chief of DepthRadius, DeviantArt's editorial arm) will also join Angelo.
This is a continuation from the popular panel from last year. You will learn about presentation, body language, elevator pitches, standing out, interview skills, and how to make an opportunity when there isn't one. This year's lecture has more time to explore and demonstrate the proper way to pitch and promote yourself and your product. Bryan Tillman is currently the academic director for game art and design, visual effects and motion graphics, media arts and animation and visual game programming at the Art Institute of Washington DC. He is also the owner and CEO of Kaiser Studio Productions, a production studio for comics, toys, animation, and games.